Fallout 4 Ww2 Mods Xbox One
Fallout 4: Northern Springs Aug 8 2018 TBD Role Playing Northern Springs is an upcoming Fallout 4 Mod for the PC & possibly the XBox One. It introduces a whole new worldspace that expands beyond the Commonwealth. As one of the best Fallout games in the series, Fallout 4 (released in 2015) still has a big player base even today. This is especially true for the PC version of the game, as it offers various ways to modify the game with various mods that can enhance the gameplay experience for the players. Since I play Fallout 4 primarily on Xbox, some of these mods might not be available on PS4 or PC. This series is aimed at Xbox One owners. Today, I’ll be doing a showcase of some of the building mods I use on the Xbox One. I’ll be separating mods into categories, so mods that actually change the settlements themselves won’t be in this one.
Below is my current Fallout 4 mod list and the load order I use. Of these mods, I give them all 5 out of 5 stars. If you’ve watched any of the hundreds of hours I’ve streamed you can clearly see that they work fine.
Be forewarned about one thing. I’m a Season Pass holder and have ALL available downloadable content for this game. Many of these mods require all of the DLC to operate correctly so unless you have a season pass, or own all of the DLC individually, some of these mods will not work for you.
Also, take note of the load order in my list. Mods must be loaded in the correct order or they’re prone to failure or conflicts with other mods. The mod might not work outright, over-write the effects of another, or your game will simply crash. As a general guide, you should follow the perimeters described here, when formulating your own load order.
- Master Files (These mods usually move themselves to the top of your L/O.)
- New Quests, Landmasses and Factions
- Bug Fixes, Unofficial Patches
- Settlement Building Mods (Things that add to your menu)
- Game play Changes and Tweaks
- New Companion mods
- Radio mods
- Visual, texture, Atmospheric improvements
- Lighting
- Settlements Changes and tweaks
- Sorting and menu changes
- Character model replacements
- Retextures or alters an existing companion
- Pip-boy and Map mods
- New weapons, armor, clothing, etc.
- Craft your own (Anything you can craft in chemistry station)
- Weapon and Armor Modifications
- Everything that says to place at the bottom (Does not work higher in L/O)
Xbox Fallout 4 Mod List
With that out of the way, I present to you, my mod list:
Fallout 3 Mods Xbox One Download
- Unofficial Fallout 4 Patch (2.59MB)
Just as the title suggested, this mod fixes hundreds of small issues that were overlooked by the developers. A must have for any Fallout 4 enthusiast. Requires Season pass. - Armor And Weapon Keywords (AWKCR) (XB1:All DLC) (3.62MB)
A compatibility mod which creates a standardized framework for mod authors to create a wide variety of armor, weapon and cosmetic mods that are conflict free. Required mod for others in this list. - [XB1] USO Base Game (Core Component) (1.90MB)
Unlocked Settlement Objects adds hundreds of preexisting game assets to your build menu’s to be placed in your settlements. Also includes a wide variety of re-textured assets. - Natural & Atmospheric Commonwealth (16.98MB)
Advanced all in one weather and lighting mod that does the job of a dozen other mods all in one tidy setup. Yet another must have, and completely configurable via-holotape. - Settler Sandbox and AI Expansion (14.23KB)
This mod allows your settlers to actually utilize your enter settlement area, be it horizontally, or vertically. For example you build a 3 story tall structure, settlers will can now go to the third floor, provided they have stairs to get there. - Very Hard Is Now Old Survival XBOX ONE (326B)
Pretty straight forward mod here. It simply reverts Very Hard to the classic Survival mode that was featured in the game upon release. Removing all the over immersive mechanics that were later added. Like adrenaline, disease, food and water requirements, etc. - Player Health Overhaul For Xbox One (1.38KB)
Revamps the leveling system and player health to make the player less of a tank late game. Health per level is decreased from 2.5 down to 1. If you reach level 100 you won’t have more than 1,000 health as with the original settings. - Slower Leveling (XB1) (175B)
This Mod slows down the pace of leveling gradually. You won’t notice it in the beginning, but once you hit level 30 or so, it takes quite a bit more experience points to level up further. This mod along with several others in this list, keep the game challenging even late game. - [XB1] Decreased XP Multiplier (529B)
Reduced the amount of Experience Points you earn from everything. The higher the difficulty setting, the less XP you’ll receive. A great mod to enable or disable as needed. I only enable it and leave it on after level 25. - No More EXP For Crafting [Xbox One] (716B)
Another self explanatory mod. It does exactly what it says it will. You will no longer receive experience points for anything that can be created, built, crafted or cooked. Quests, location discoveries, kills, speech checks, lock-picking, and terminal hacking are your only methods to achieve experience. - Reverb and Ambiance Overhaul ALL DLC Version (423.84KB)
Probably the best audio overhaul for Fallout 4 there is. Adjust the ambience and reverb for all sounds effects in-game, with two sliders. - Adjustable UI Volume Sliders(149.34KB)
Give the option to adjust the volume of many different in game effects independently from one another. Such as VATS, Workshop, Pipboy, Holotapes, etc. - Draw Distance Tweaking (7.06KB)
This mod works on first load and lets you select the range at which in game assets appear or fade away. Things like Objects, Actors, Shadows, Grass, etc. Use common sense with this one, set anything to high and its bound to cause problems. If you raise something, decrease something else to even it out. - There Was A Firefight (421B)
Adjust the shell casings for all weapons and some debris to not only stay around for a lot longer, but to have more of it. Fire off a couple hundred rounds, and your shell casings will be on the ground for 5 minutes. Once to many have been created the oldest one are removed to prevent the game from lagging. - XB1 – Survival Compass (3.47KB)
This little gem makes it so that locations on your compass don’t show up until you’re very close, and enemies will never show up on your compass. Another great mod for immersion. - No More Cash Register Sound (14.08KB)
Removes that annoying immersion breaking sound effect you receive when ever you earn experience points. - Ash and Goo Piles Begone (15.89KB)
This prevents ash and goo piles from occurring when you liquefy enemies with weapons or explosives. Ash and goo piles are notorious for sticking around forever, and this solves that problem by preventing them in the first place. So feel free to use laser based weapons. - No Explosive Arch (422B)
Removes the immersion breaking aiming arc for throwing grenades once you begin perking up explosives. - Adjustment Stealth Reduced Screen Brightness (3.33KB)
Severely reduced screen bloom and brightness effects when entering stealth mode by crouching or using chameleon armor. - Scope Fade In Reduced (Xbox One) (188B)
Reduces the delay from first or third person view, to scoped view by 50%. Now you can line up your enemies with a scope much quicker. - [XB1] Manufacturing Extended(373.46KB)
Adds on tot he contraptions DLC with lots of new options, allowing you to manufacture power armor, more ammunition types, as well as new storage and conveyor belts. - Manufacturing Extended Expanded (1.85MB)
After Manufacturing Extended was abandoned by its creator, another mod author picked up on it and continues to improve upon the concept with this mod addon. If you have the original, you should have this. - [XB1] USO Season Pass (Add-On)(1.28MB)
Massive addon to the Unlocked Settlement Objects core component from above, giving you access to hundreds of settlement objects from all DLC’s. Automatron, Wasteland, Far Harbor, Contraptions, Vault Tec, Nuka-World, etc. - Pre-War and Post War Sanctuary House(77.34MB)
Excellent pre and post war modular house mod. Completely nav-meshed for maximum immersion. These are always featured in my streams and rarely do I build a settlement without one of these. - Renovated Furniture [xbox](91.69MB)
Prewar Couches, Chairs, Stools, Tables, Doors, Beds, Shelves, Stoves, Kitchen and Counter Sets, Refrigerators, Dressers, Desks, Containers and Cabinets. An excellent mod for the OCD player. - The Grinder – XBO(22.44MB)
A gigantic machine that deconstructs any scrap items you put into it, and then places the raw material into your workshop bench. Great for keeping a tidy workshop inventory. A must have for a clean and tidy save file. - Craftable Turret Stands(13.78kb)
A single item that completely changes how you setup your settlement defenses. Simply place these on any wall and you have a spot to mount weapon turrets. - (XBOX1)Revamped Bright Lights(21.77KB)
Adds a variety of lamp posts and interior lights that are brighter and of various colors. Best of all these lights require no wires. - { XBOX1 } Heavens Vintage Actresses(19.08MB)
Dozens of high quality vintage paintings. Hitchcock, Groucho Max, James Dean, Clint Eastwood Monroe, etc. - Advanced Settlement Turret Set – Complete(3.43MB)
A huge variety of new settlement defense turrets based off in game weapons. Some are extremely powerful and more for laughs than any practical use. The Minigun Turrets seem to be the most balanced are the only ones I use. - Vintage Posters(1.55MB)
A few posters that aren’t the most lore friendly, but they look alright, and as an added bonus they provide settlement happiness. - Auto Doors(3.15MB)
Very handy little mod that adds in tiny buildable components you can place next to doors to make them automatically open and close. They also allow for locking rooms so only those with keys have access. - Switchbox Generator(3.05KB)
One of my new favorites. The stolen switchbox is a new buildable object that provides 60 power to a wide area, negating the need for wires in most situations. - Stronger Vanilla Weapons(328.89KB)
With the configurable holotape, you can modify the damage values of all base game weapons for yourself, and or enemies. Keeping the game challenging no matter what level you are. - [XB1] DLC Plugin For Stronger Weapons (76.78KB)
Same as above but includes weapons from all DLC content. - More Legendary Enemies (1.05KB)
This changes the chances of legendary enemies from the default of 3% on survival to 5% on every difficulty. Making for much more challenging and rewarding enemies. - Deadlier Deathclaws [Xbox One] (532.10KB)
Alters deathclaws to be very dangerous bullet sponges. They also come in the variety you would expect them to be based on their name. If its a chameleon deathclaw it will be nearly invisible (stealthboy like). Also increases their loot to include more immersive content. - [XB1]Realistic Ragdoll Force (868B)
Another great yet simple mod to make enemies die more realistically. Rare that you’ll ever see an enemy go flying through the air again, unless its due to an explosion. A must have mod. - [XB1] XXL Nukes (24.08MB)
Makes all nuclear explosions in the game deadly. Super Mutant Suiciders are now one of the most dreaded enemies in the game. Cars, Mininukes, Nuke Mines, and legendary robots will explode with incredible destructive force. You might have to disable this mod to pass certain quests. You can not survive the blast from these. - Moddable Robot Settlers (20.48KB)
Makes all the robots at Gray garden drinking buddy, Professor Goodfeels, and Deezer customizable with the robot workbench. Goodfeels will no longer vanish either. - Rich Vendors+ [Complete] (34.11KB)
Increases the caps vendors have on hand from a pitiful 500 or less, to roughly 10-20k, depending on the vendor. - Larger Shipments – Better Prices (15.88KB)
Most vendors will now carry supply shipments that correspond with their inventory type. They will carry a much larger supply of shipments and a better variety of them. - FastVATS (50.85KB)
Alter Vats to be less immersion breaking. Time does not stop, you can be damaged, killcams are disabled, and image space modifiers are removed. No more green tinting, or other visual effects. - Faster Terminal Displays (XB1) (359B)
Changes the time it takes for text to display on computer terminals by speeding it up 1,000% - Disable Screen Blood Slatter (908B)
Simply removes the blood effect on your screen when shot. Minor visual preference. - Replace Pack Brahmins With Eyebots (1.95KB)
This mod replaces settlement supply lines and trader caravan pack brahmins with eyebots. No more annoying cattle in your settlement. also useful if you use robots for as previsioners. - Companion Infinite Ammo(24.16KB)
Companions no longer consume ammo, and their power armor cannot be damaged. - Detect Dropped Weapon (29.51KB)
This mod helps clean up weapons that enemies have dropped. With the ring & holotape you can scan the cell you’re in and detect all weapons laying on the ground and either highlight them or teleport them to you or your companion. An invaluable mod, that’s perfect for cleaning out bloated save games.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2263023) - Blacksmith’s Crafting Expansion V27 [XB1] (11.07MB)
This mod adds a new workbench called “Item Creation Workbench”. To switch crafting types on the workbench simply look at the workbench and a new context button will appear to let you switch to the different crafting modes! build weapons, clothing, armor and more!
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/916599) - Unlock Ballstic Weave [XB1] (897KB)
Do you hate the Railroad faction as much as I do? This mod removes the requirement to complete specific railroad quests before gaining access to Ballistic Weave modifications for armor and clothing. You need to level and perk up to use it.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1518409) - UCO: Unified Clothing Overhaul (Base Game) [XB1] (43.81MB)
Changes all clothing in game to allow the user to wear body armor on top of them. Also enabled Ballistic Weave for all clothing in the base game, change the colors, swap legendaries and much more.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/931211) - UCO: Unified Clothing Overhaul (Automatron) [XB1] (26.72KB)
Plugin to add UCO mod capabilities to all content added by Automatron.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1070856) - UCO: Unified Clothing Overhaul (Far Harbor) [XB1] (133.49KB)
Plugin to add UCO mod capabilities to all content added by Far Harbor.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1071480) - Improved Minutemen Artillery/Smokegrenades (38.78KB)
Makes the Minutemen artillery much more effective. Artillery now does significantly more damage and has a much larger blast radius. The laser designation rifle can be found inside the armory of the room at the Minutemen Castle.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2595527) - Auto Doors (3.15MB)
This mod adds craftable devices that will allow to automate your settlement doors and gates. To many feature and additions to go through, but this mod is well worth the download and adds a touch of realism to settlements
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1453499) - [XB1] Manufacturing Extended (373.47KB)
This mod adds a ton of new features to the Contraptions DLC giving the player the ability to manufacture all types of ammo and explosives, along with power armor and fusion cores. It also features a junk recycler which I use frequently in my streams.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1990422) - 2RTR’s Old World Camouflage from WWII (46.69MB)
Adds 20 high quality World War 2 based camouflage schemes to the Fallout 4 world. They can be constructed at a Chemistry Station under ‘Camouflage Schemes’, or found on various enemies.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1800358) - [XB1] DKS-501 Sniper rifle (63.48MB)
Recreates the infamous Sniper Rifle from all of the previous Fallout titles. Configurations allow for recreations of the DKS-501 from Fallout 1 & 2, Fallout 3, and New Vegas. A complete standalone mod, uses common ammo, features .38, .308, and .50 caliber receivers and it appears on most enemy types.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2138699) - DOOMBASED Weapons Merged (XB1 Version) (329.22MB)
Ten high quality weapons in one convenient package. This mod has it all and then some. No other weapon mod out there, can compete with this one in my humble opinion. The weapons are pristine, function flawlessly, and are lore friendly. This is a MUST have mod for any Fallout 4 player.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2242405) - [XB1] Sci-Fi and Retro Paintings (4.40MB)
30 high quality lore friendly paintings to decorate your settlements with.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2060311) - Settlement Food Rating Equalizer (XB1) (9.92KB)
A simple mod that makes the values of all food in game 1 instead of 0.5, now Mutfruit will no longer monopolize your settlements.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1704361) - Fruitful Labor – More Harvests (213.12KB)
If you harvest all the food at your settlement it will be ready to be picked again after 5 minutes real time. Plants also produce a harvest whether or not they have a settler assigned to them now. They will only add to the food stored in your workshop if a settler is assigned to it.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1933365) - The One Ring (Carry and extra 999lbs) (40.38KB)
The One Ring boosts your carry weight by 999lbs. The Not Quite One Ring adds 100lbs of carry weight (for those who don’t want to cheat as much) Also adds Power Armour upgrades that add 999lbs of carry weight with each arm piece by “welding” your ring too it. This is a cheat mod, but I like it because it that ‘moving’ back and fourth from locations just to move junk…
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1058996) - [XB1] Slooty Vault Suit(25.60MB)
This mod adds 3 sexy armors to the game and all of them are based off the default Vault Suit. There’s a blue Slooty Vault Jumpsuit as well as black and red variants. All of them can be crafted at Chem Station under utility.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1928890) - Loving Cait [XB1](7.50KB)
Facial and body beautification for the companion with no other details changed. Note that this mod requires Ponytail Hairstyles by Azar, and is listed above.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1027377) - Loving Curie [XB1](4.80KB)
Facial and body beautification for the companion with no other details changed. Note that this mod requires Ponytail Hairstyles by Azar, and is listed above.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/910698) - Loving Piper [XB1](2.51KB)
Facial and body beautification for the companion with no other details changed. Note that this mod requires Ponytail Hairstyles by Azar, and is listed above.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/910677) - Pipboy Overhaul (Black Edition) [XB1](2.98MB)
A very high quality pipboy replacement, complete with functional Rad meter LED’s. Not much else to be said about it, other than its absolutely badass.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2260119) - Pipboy ScreenClean®(1.60KB)
Many custom pipboy mods include graphics on the main screen of the pipboy, including the black edition above. Which some users like myself find annoying. This mod removes those pesky graphics from the screen for clear viewing of stats, map, quests, etc.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2324029) - Better Settlers XBOX(1.60KB)
Better Settlers is a lore friendly mod that adds more than 160 new settlers to the vanilla settler selections. It makes lore-friendly changes to their equipment, stats and appearance. All of these options are randomly generated when the Settler spawns, so no two settlers should be exactly alike. Better Settlers DOES NOT USE SCRIPTS and only uses vanilla assets for maximum compatibility.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2256408) - CBBE High Defintion Female Character(151.17MB)
High quality female model using 4k textures and completely redone from head to toe. Take note of the hands of my character in my streams to see the quality. (Provided I’m not wearing gloves) or any of the female NPC’s I interact with.
(No download available, mod was removed by Bethesda administration) - Better Workshop Lights – Base Game [XB1](2.85KB)
Increases the light radius of most workshop lights and makes the falloff softer and more natural. This affects the workshop lights in the base game and does not affect lights added by other mods unless they also use the base lighting.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/985502) - Better Workshop Lights – Wasteland Worshop [XB1](5.85KB)
Increases the light radius of “Wasteland Workshop” DLC lights and makes the falloff softer and more natural.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/985601) - Better Workshop Lights – Contraptions Workshop [XB1](974B)
Increases the light radius of “Contraptions” DLC lights and makes the falloff softer and more natural.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2054709) - Light Overhaul (XBONE)(60.63KB)
Probably my favorite mod of them all. This redoes most lights in the game to be softer and more natural and in some cases they will cast dynamic shadows.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/920093) - [XB1]Piplight Flashlight(2.50MB)
Changes the pipboy flashlight to be like the power armor flashlight, and focused forward instead of all around you. When used with the mod above and in this order, it also casts shadows.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1554759) - Glowing Animals Emit Light [XB1](21.68KB)
This mod simply attaches a light source to glowing animal variants, making them emit light. The size of the animal determines the radius of the lights, so deathclaws are brighter than ghouls, which are brighter than radroaches, etc.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1036778) - Glowing Animals Emit Light – Far Harbor Addon [XB1](11.84KB)
This is an add-on to Glowing Animals Emit Light to affect the new animals from Far Harbor, including a new red glow for the Blood Rage Mirelurks.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1036913) - Adjustment Stealth Reduced Screen Bightness(3.33KB)
Severely reduced screen bloom and brightness effects when entering stealth mode by crouching or using chameleon armor.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1971214) - Scrap Fallout [XB1](4.54MB)
One of the most useful mods there is. Scrap Fallout allows you to scrap buildings, walls, roads, bushes, trash heaps, and lots, lots more. By using this mod, you can reclaim a ton of lost build limit space that’s being wasted on map objects that should be scrap-able to begin with. A must have mod.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1296952) - No More Hammering!(XB1)(36.28KB)
Sanctuary mod that fixes the bridge outside Sanctuary, removes re-spawning corpses, but most importantly… settlers will not hammer endlessly on houses anymore.
(https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/986056)